/* * Copyright (c) 1998-2000 Apple Computer, Inc. All rights reserved. * * @APPLE_OSREFERENCE_LICENSE_HEADER_START@ * * This file contains Original Code and/or Modifications of Original Code * as defined in and that are subject to the Apple Public Source License * Version 2.0 (the 'License'). You may not use this file except in * compliance with the License. The rights granted to you under the License * may not be used to create, or enable the creation or redistribution of, * unlawful or unlicensed copies of an Apple operating system, or to * circumvent, violate, or enable the circumvention or violation of, any * terms of an Apple operating system software license agreement. * * Please obtain a copy of the License at * http://www.opensource.apple.com/apsl/ and read it before using this file. * * The Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. * Please see the License for the specific language governing rights and * limitations under the License. * * @APPLE_OSREFERENCE_LICENSE_HEADER_END@ */ #include #define super IOService OSDefineMetaClassAndStructors(IOPowerConnection,IOService) // ********************************************************************************** // setDesiredDomainState // // Parent of the connection calls here to save the childs desire // ********************************************************************************** void IOPowerConnection::setDesiredDomainState (unsigned long stateNumber ) { desiredDomainState = stateNumber; } // ********************************************************************************** // getDesiredDomainState // // ********************************************************************************** unsigned long IOPowerConnection::getDesiredDomainState ( void ) { return desiredDomainState; } // ********************************************************************************** // setChildHasRequestedPower // // Parent of the connection calls here when the child requests power // ********************************************************************************** void IOPowerConnection::setChildHasRequestedPower ( void ) { requestFlag = true; } // ********************************************************************************** // childHasRequestedPower // // Parent of the connection calls here when the child requests power // ********************************************************************************** bool IOPowerConnection::childHasRequestedPower ( void ) { return requestFlag; } // ********************************************************************************** // setPreventIdleSleepFlag // // ********************************************************************************** void IOPowerConnection::setPreventIdleSleepFlag ( unsigned long flag ) { preventIdleSleepFlag = (flag != 0); } // ********************************************************************************** // getPreventIdleSleepFlag // // ********************************************************************************** bool IOPowerConnection::getPreventIdleSleepFlag ( void ) { return preventIdleSleepFlag; } // ********************************************************************************** // setPreventSystemSleepFlag // // ********************************************************************************** void IOPowerConnection::setPreventSystemSleepFlag ( unsigned long flag ) { preventSystemSleepFlag = (flag != 0); } // ********************************************************************************** // getPreventSystemSleepFlag // // ********************************************************************************** bool IOPowerConnection::getPreventSystemSleepFlag ( void ) { return preventSystemSleepFlag; } // ********************************************************************************** // setParentKnowsState // // Child of the connection calls here to set its reminder that the parent does // or does not yet know the state if its domain. // ********************************************************************************** void IOPowerConnection::setParentKnowsState (bool flag ) { stateKnown = flag; } // ********************************************************************************** // setParentCurrentPowerFlags // // Child of the connection calls here to save what the parent says // is the state if its domain. // ********************************************************************************** void IOPowerConnection::setParentCurrentPowerFlags (IOPMPowerFlags flags ) { currentPowerFlags = flags; } // ********************************************************************************** // parentKnowsState // // ********************************************************************************** bool IOPowerConnection::parentKnowsState (void ) { return stateKnown; } // ********************************************************************************** // parentCurrentPowerFlags // // ********************************************************************************** IOPMPowerFlags IOPowerConnection::parentCurrentPowerFlags (void ) { return currentPowerFlags; } // ********************************************************************************** // setAwaitingAck // // ********************************************************************************** void IOPowerConnection::setAwaitingAck ( bool value ) { awaitingAck = value; } // ********************************************************************************** // getAwaitingAck // // ********************************************************************************** bool IOPowerConnection::getAwaitingAck ( void ) { return awaitingAck; } // ********************************************************************************** // setReadyFlag // // ********************************************************************************** void IOPowerConnection::setReadyFlag( bool flag ) { readyFlag = flag; } // ********************************************************************************** // getReadyFlag // // ********************************************************************************** bool IOPowerConnection::getReadyFlag( void ) const { return readyFlag; }