/* * Copyright (c) 2001-2002 Apple Computer, Inc. All rights reserved. * * @APPLE_OSREFERENCE_LICENSE_HEADER_START@ * * This file contains Original Code and/or Modifications of Original Code * as defined in and that are subject to the Apple Public Source License * Version 2.0 (the 'License'). You may not use this file except in * compliance with the License. The rights granted to you under the License * may not be used to create, or enable the creation or redistribution of, * unlawful or unlicensed copies of an Apple operating system, or to * circumvent, violate, or enable the circumvention or violation of, any * terms of an Apple operating system software license agreement. * * Please obtain a copy of the License at * http://www.opensource.apple.com/apsl/ and read it before using this file. * * The Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. * Please see the License for the specific language governing rights and * limitations under the License. * * @APPLE_OSREFERENCE_LICENSE_HEADER_END@ */ #include "IOPMPowerStateQueue.h" #define super IOEventSource OSDefineMetaClassAndStructors( IOPMPowerStateQueue, IOEventSource ) IOPMPowerStateQueue * IOPMPowerStateQueue::PMPowerStateQueue( OSObject * inOwner, Action inAction ) { IOPMPowerStateQueue * me = new IOPMPowerStateQueue; if (me && !me->init(inOwner, inAction)) { me->release(); return NULL; } return me; } bool IOPMPowerStateQueue::init( OSObject * inOwner, Action inAction ) { if (!inAction || !(super::init(inOwner, inAction))) return false; queue_init( &queueHead ); queueLock = IOLockAlloc(); if (!queueLock) return false; return true; } bool IOPMPowerStateQueue::submitPowerEvent( uint32_t eventType, void * arg0, uint64_t arg1 ) { PowerEventEntry * entry; entry = IONew(PowerEventEntry, 1); if (!entry) return false; entry->eventType = eventType; entry->arg0 = arg0; entry->arg1 = arg1; IOLockLock(queueLock); queue_enter(&queueHead, entry, PowerEventEntry *, chain); IOLockUnlock(queueLock); signalWorkAvailable(); return true; } bool IOPMPowerStateQueue::checkForWork( void ) { IOPMPowerStateQueueAction queueAction = (IOPMPowerStateQueueAction) action; PowerEventEntry * entry; IOLockLock(queueLock); while (!queue_empty(&queueHead)) { queue_remove_first(&queueHead, entry, PowerEventEntry *, chain); IOLockUnlock(queueLock); (*queueAction)(owner, entry->eventType, entry->arg0, entry->arg1); IODelete(entry, PowerEventEntry, 1); IOLockLock(queueLock); } IOLockUnlock(queueLock); return false; }