Lines Matching defs:TRUE

107 	boolean wake = TRUE;	/* Most 'zaps' should wake monster */
124 reveal_invis = TRUE;
147 expels(mtmp, mtmp->data, TRUE);
160 if (unturn_dead(mtmp)) wake = TRUE;
162 reveal_invis = TRUE;
163 wake = TRUE;
168 flags.bypasses = TRUE; /* for make_corpse() */
170 if (mtmp->mhp > 0) monflee(mtmp, 0, FALSE, TRUE);
193 /* flags.bypasses = TRUE; ## for make_corpse() */
205 (void) cancel_monst(mtmp, otmp, TRUE, TRUE, FALSE);
209 reveal_invis = !u_teleport_mon(mtmp, TRUE);
232 reveal_invis = TRUE;
244 expels(mtmp, mtmp->data, TRUE);
259 reveal_invis = TRUE;
293 reveal_invis = TRUE;
298 so it's okay to leave `wake' set to TRUE here] */
299 reveal_invis = TRUE;
409 return TRUE;
413 return TRUE;
418 return TRUE;
425 return TRUE;
446 return TRUE;
450 return TRUE;
467 mtmp2 = get_mtraits(obj, TRUE);
588 in_container = TRUE;
592 in_container = TRUE;
597 in_container = TRUE;
627 if(cant_create(&montype, TRUE)) {
641 wary_dog(mtmp, TRUE);
661 recorporealization = TRUE;
731 if (obj->corpsenm != NON_PM && !dead_species(obj->corpsenm, TRUE))
746 youseeit = (mon == &youmonst) ? TRUE : canseemon(mon);
755 if (youseeit) Strcpy(corpse, corpse_xname(otmp, TRUE));
976 return (TRUE);
992 return TRUE;
1158 obj_zapped = TRUE;
1267 if (mnum != NON_PM && !dead_species(mnum, TRUE)) {
1290 if (obj->otrapped && Is_box(otmp)) otmp->otrapped = TRUE;
1293 otmp->opoisoned = TRUE;
1302 otmp->oerodeproof = TRUE;
1365 remove_worn_item(obj, TRUE);
1373 remove_worn_item(obj, TRUE);
1574 obj->oinvis = TRUE;
1728 activate_statue_trap(t, tx, ty, TRUE) && obj->otyp == WAN_STRIKING)
1776 litroom(TRUE,obj);
1777 if (!Blind) known = TRUE;
1782 if (!Blind) known = TRUE;
1789 known = TRUE;
1797 known = TRUE;
1802 exercise(A_WIS, TRUE);
1817 otmp->in_use = TRUE; /* in case losehp() is fatal */
1848 if ((damage = zapyourself(obj, TRUE)) != 0) {
1978 (void) cancel_monst(&youmonst, obj, TRUE, FALSE, TRUE);
2020 exercise(A_DEX, TRUE);
2033 fall_asleep(-rnd(50), TRUE);
2142 didmerge = TRUE;
2156 * Return TRUE if the steed was hit by the wand.
2175 steedhit = TRUE;
2184 steedhit = TRUE;
2205 steedhit = TRUE;
2264 mdef->mcan = TRUE;
2281 return TRUE;
2310 ptmp += display_binventory(x, y, TRUE);
2313 return TRUE; /* we've done our own bhitpile */
2319 disclose = TRUE;
2325 disclose = TRUE;
2330 striking = TRUE;
2342 disclose = TRUE;
2360 disclose = TRUE;
2454 exercise(A_WIS, TRUE);
2458 disclose = TRUE;
2494 disclose = TRUE;
2627 boolean shopdoor = FALSE, point_blank = TRUE;
2770 shopdoor = TRUE;
2912 sho_shieldeff = TRUE;
2926 sho_shieldeff = TRUE;
2946 sho_shieldeff = TRUE;
2977 sho_shieldeff = TRUE;
2985 sho_shieldeff = TRUE;
3012 sho_shieldeff = TRUE;
3038 sho_shieldeff = TRUE;
3045 sho_shieldeff = TRUE;
3049 if (!rn2(6)) erode_obj(MON_WEP(mon), TRUE, TRUE);
3050 if (!rn2(6)) erode_armor(mon, TRUE);
3115 fall_asleep(-d(nd,25), TRUE); /* sleep ray */
3178 if (!rn2(u.twoweap ? 3 : 6)) erode_obj(uwep, TRUE, TRUE);
3179 if (u.twoweap && !rn2(3)) erode_obj(uswapwep, TRUE, TRUE);
3180 if (!rn2(6)) erode_armor(&youmonst, TRUE);
3557 spoteffects(TRUE); /* possibly drown, notice objects */
3562 * Sets shopdamage to TRUE if a shop door is destroyed, and returns the
3672 obj_ice_effects(x,y,TRUE);
3717 *shopdamage = TRUE;
3798 activate_statue_trap(trap, obj->ox, obj->oy, TRUE))
3811 return TRUE;
4110 otmp = readobjnam(buf, &nothing, TRUE);
4115 otmp = readobjnam((char *)0, (struct obj *)0, TRUE);