Lines Matching defs:what
599 const char *what;
601 if (kickobj) what = distant_name(kickobj,doname);
602 else if (IS_DOOR(maploc->typ)) what = "a door";
603 else if (IS_TREE(maploc->typ)) what = "a tree";
604 else if (IS_STWALL(maploc->typ)) what = "a wall";
605 else if (IS_ROCK(maploc->typ)) what = "a rock";
606 else if (IS_THRONE(maploc->typ)) what = "a throne";
607 else if (IS_FOUNTAIN(maploc->typ)) what = "a fountain";
608 else if (IS_GRAVE(maploc->typ)) what = "a headstone";
610 else if (IS_SINK(maploc->typ)) what = "a sink";
612 else if (IS_ALTAR(maploc->typ)) what = "an altar";
613 else if (IS_DRAWBRIDGE(maploc->typ)) what = "a drawbridge";
614 else if (maploc->typ == STAIRS) what = "the stairs";
615 else if (maploc->typ == LADDER) what = "a ladder";
616 else if (maploc->typ == IRONBARS) what = "an iron bar";
617 else what = "something weird";
618 return strcat(strcpy(buf, "kicking "), what);
1228 const char *what = (dct == 1L ? "object falls" : "objects fall");
1232 dct == oct ? "the " : dct == 1L ? "an" : "", what);
1235 dct == 1L ? "The" : "All the", what, gate_str);
1239 dct == 1L ? "objects falls" : what, gate_str);