Lines Matching defs:flags
83 (level.flags.arboreal && (typ) == STONE))
337 Bitfield(flags,5); /* extra information for typ */
350 * We use the bottom 3 bits of the flags field for the mode. This comes
426 #define doormask flags
427 #define altarmask flags
428 #define wall_info flags
429 #define ladder flags
430 #define drawbridgemask flags
431 #define looted flags
432 #define icedpool flags
447 /* Several flags that give hints about what's on the level */
486 struct levelflags flags;