Lines Matching defs:message
407 \subsection*{The message line (top)}
413 another message to display on the screen, but it wants to make certain
414 that you've read the one that is there first. To read the next message,
710 Engrave a message on the floor.
760 Repeat previous message. Subsequent {\tt \^{}P}'s repeat earlier messages.
1990 a scroll, spellbook, fortune cookie message, or t-shirt; writing a
2322 Display an introductory message when starting the game (default on).
2440 {\tt s} --- single message (default, this was the behavior before 3.4.0).\\
2442 {\tt f} --- full window, oldest message first.\\
2443 {\tt r} --- full window, newest message first.
2666 Where to align or place the message window (top, bottom, left, or right)
2689 NetHack should use a font by the chosen name for the message window.
2704 NetHack should use this size font for the message window.
2773 NetHack should display this number of messages at a time in the message window.
2924 Some platforms allow you to define sound files to be played when a message
2925 that matches a user-defined pattern is delivered to the message window.
2939 An entry that maps a sound file to a user-specified message pattern.
2944 {\tt MESG } --- message window mapping (the only one supported in 3.4).\\
2977 specifies that any message with "chime of a cash register" contained