Lines Matching refs:pos_y
621 pos_y)
623 .sh.value=${player["pos_y"]}
629 if [[ "${levelmap["${.sh.value}_${player["pos_y"]}"]}" == "#" ]] ; then
643 .sh.value=${monster[${currmonster}_"pos_y"]}
650 if [[ "${levelmap["${.sh.value}_${monster[${currmonster}_"pos_y"]}"]}" == "#" ]] ; then
671 (( start_y_pos=player["pos_y"] / 2))
684 print_setcursorpos ${player["pos_x"]} $((player["pos_y"]+screen_y_offset-start_y_pos))
690 (( m_pos_y=monster[${currmonster}_"pos_y"]+screen_y_offset-start_y_pos ))
721 player["pos_y"]=${levelmap["playerstartpos_y"]}
731 monster[${currmonster}_"pos_y"]=${levelmap["monsterstartpos_y"]}
772 i|A|8) (( player["pos_y"]-=1 )) ;;
773 m|B|2) (( player["pos_y"]+=1 )) ;;
778 if [[ "${levelmap["${player["pos_x"]}_${player["pos_y"]}"]}" == "." ]] ; then
779 levelmap["${player["pos_x"]}_${player["pos_y"]}"]=" "
809 if (( (monster[${currmonster}_"pos_y"]-player["pos_y"]) > 0 )) ; then
818 elif (( monster[${currmonster}_"pos_y"] == player["pos_y"] )) ; then
841 (( monster[${currmonster}_"pos_y"]=monster[${currmonster}_"pos_y"]+monster[${currmonster}_"ystep"] ))
846 monster[${currmonster}_"pos_y"] == player["pos_y"] )) ; then