Lines Matching refs:SIGCLD
60 static struct sigaction Sigcld; /* SIGCLD */
186 (void) sigaddset(&sigact.sa_mask, SIGCLD);
187 (void) sigaction(SIGCLD, &sigact, &Sigcld);
289 * monitors and should get the SIGCLD's if they die (and
291 * although init would get the SIGCLD when the stuckie gets
411 (void) sigaddset(&tset, SIGCLD);
598 (void) sigaddset(&tset, SIGCLD);
655 (void) sigaction(SIGCLD, &Sigcld, NULL);
893 * We play with SIGCLD here to that after SIGKILL is sent, the catcher
895 * is established for SIGCLD and any zombies are present, the signal is
901 (void) sigaddset(&tset, SIGCLD);