Lines Matching refs:d3dc

50 static D3DContext *d3dc = NULL;
80 res = d3dc->FlushVertexQueue();
234 CONTINUE_IF_NULL(d3dc);
235 res = D3DRenderer_DrawLine(d3dc, x1, y1, x2, y2);
244 CONTINUE_IF_NULL(d3dc);
245 res = D3DRenderer_DrawRect(d3dc, x, y, w, h);
256 CONTINUE_IF_NULL(d3dc);
257 res = D3DRenderer_DrawPoly(d3dc, nPoints, isClosed,
268 CONTINUE_IF_NULL(d3dc);
269 res = D3DRenderer_DrawLine(d3dc, x, y, x, y);
275 res = D3DRenderer_DrawScanlines(d3dc, count, (jint *)b);
290 CONTINUE_IF_NULL(d3dc);
291 res = D3DRenderer_DrawParallelogram(d3dc,
309 CONTINUE_IF_NULL(d3dc);
310 res = D3DRenderer_DrawAAParallelogram(d3dc,
326 CONTINUE_IF_NULL(d3dc);
327 res = D3DRenderer_FillRect(d3dc, x, y, w, h);
339 CONTINUE_IF_NULL(d3dc);
340 res = D3DRenderer_FillParallelogram(d3dc,
355 CONTINUE_IF_NULL(d3dc);
356 res = D3DRenderer_FillAAParallelogram(d3dc,
365 res = D3DRenderer_FillSpans(d3dc, count, (jint *)b);
395 res = D3DTR_DrawGlyphList(d3dc, dstOps,
413 res = D3DBlitLoops_CopyArea(env, d3dc, dstOps,
440 res = D3DBlitLoops_IsoBlit(env, d3dc, pSrc, pDst,
447 res = D3DBlitLoops_Blit(env, d3dc, pSrc, pDst,
465 res = D3DBlitLoops_SurfaceToSwBlit(env, d3dc,
481 res = D3DMaskFill_MaskFill(d3dc, x, y, w, h,
493 res = D3DMaskBlit_MaskBlit(env, d3dc,
506 CONTINUE_IF_NULL(d3dc);
507 res = d3dc->SetRectClip(x1, y1, x2, y2);
512 CONTINUE_IF_NULL(d3dc);
513 res = d3dc->BeginShapeClip();
519 res = D3DRenderer_FillSpans(d3dc, count, (jint *)b);
525 CONTINUE_IF_NULL(d3dc);
526 res = d3dc->EndShapeClip();
531 CONTINUE_IF_NULL(d3dc);
532 res = d3dc->ResetClip();
540 CONTINUE_IF_NULL(d3dc);
541 res = d3dc->SetAlphaComposite(rule, extraAlpha, flags);
547 // res = d3dc->SetXorComposite(d3dc, xorPixel);
552 CONTINUE_IF_NULL(d3dc);
553 res = d3dc->ResetComposite();
564 res = d3dc->SetTransform(m00, m10, m01, m11, m02, m12);
569 CONTINUE_IF_NULL(d3dc);
570 res = d3dc->ResetTransform();
580 if (d3dc != NULL) {
581 oldd3dc = d3dc;
582 d3dc = NULL;
586 res = pMgr->GetD3DContext(dstOps->adapter, &d3dc);
596 if (oldd3dc != d3dc && oldd3dc != NULL) {
600 res = d3dc->SetRenderTarget(dstOps->pResource->GetSurface());
609 if (d3dc != NULL) {
610 oldd3dc = d3dc;
611 d3dc = NULL;
613 res = pMgr->GetD3DContext(adapter, &d3dc);
618 } else if (oldd3dc != d3dc && oldd3dc != NULL) {
646 CONTINUE_IF_NULL(d3dc);
654 if (d3dc != NULL) {
655 res = d3dc->EndScene();
683 CONTINUE_IF_NULL(d3dc);
685 res = d3dc->SaveState();
691 CONTINUE_IF_NULL(d3dc);
693 res = d3dc->RestoreState();
718 res = D3DPaints_ResetPaint(d3dc);
724 res = D3DPaints_SetColor(d3dc, pixel);
736 res = D3DPaints_SetGradientPaint(d3dc, useMask, cyclic,
753 res = D3DPaints_SetLinearGradientPaint(d3dc, dstOps,
776 res = D3DPaints_SetRadialGradientPaint(d3dc, dstOps,
796 res = D3DPaints_SetTexturePaint(d3dc, useMask, pSrc, filter,
809 res = D3DBufImgOps_EnableConvolveOp(d3dc, pSrc, edgeZero,
816 res = D3DBufImgOps_DisableConvolveOp(d3dc);
826 res = D3DBufImgOps_EnableRescaleOp(d3dc, nonPremult,
833 D3DBufImgOps_DisableRescaleOp(d3dc);
846 res = D3DBufImgOps_EnableLookupOp(d3dc, nonPremult, shortData,
854 res = D3DBufImgOps_DisableLookupOp(d3dc);
867 if (d3dc != NULL) {
868 res = d3dc->EndScene();
876 res = d3dc->Sync();
897 return d3dc;
918 d3dc = NULL;