Lines Matching refs:ROUND_X

610 #define ROUND_X  0 /* (1 << (SHIFT_X - 1)) */
685 c0 = (s0 * xf0 + s1 * xf1 + s2 * xf2 + s3 * xf3 + ROUND_X) >> SHIFT_X;
686 c1 = (s4 * xf0 + s5 * xf1 + s6 * xf2 + s7 * xf3 + ROUND_X) >> SHIFT_X;
689 srcPixelPtr[2] * xf2 + srcPixelPtr[3] * xf3 + ROUND_X) >> SHIFT_X;
692 srcPixelPtr[2] * xf2 + srcPixelPtr[3] * xf3 + ROUND_X) >> SHIFT_X;
730 c0 = (s0 * xf0 + s1 * xf1 + s2 * xf2 + s3 * xf3 + ROUND_X) >> SHIFT_X;
731 c1 = (s4 * xf0 + s5 * xf1 + s6 * xf2 + s7 * xf3 + ROUND_X) >> SHIFT_X;
734 srcPixelPtr[2] * xf2 + srcPixelPtr[3] * xf3 + ROUND_X) >> SHIFT_X;
737 srcPixelPtr[2] * xf2 + srcPixelPtr[3] * xf3 + ROUND_X) >> SHIFT_X;
813 c0 = (s0 * xf0 + s1 * xf1 + s2 * xf2 + s3 * xf3 + ROUND_X) >> SHIFT_X;
814 c1 = (s4 * xf0 + s5 * xf1 + s6 * xf2 + s7 * xf3 + ROUND_X) >> SHIFT_X;
817 srcPixelPtr[4] * xf2 + srcPixelPtr[6] * xf3 + ROUND_X) >> SHIFT_X;
820 srcPixelPtr[4] * xf2 + srcPixelPtr[6] * xf3 + ROUND_X) >> SHIFT_X;
858 c0 = (s0 * xf0 + s1 * xf1 + s2 * xf2 + s3 * xf3 + ROUND_X) >> SHIFT_X;
859 c1 = (s4 * xf0 + s5 * xf1 + s6 * xf2 + s7 * xf3 + ROUND_X) >> SHIFT_X;
862 srcPixelPtr[4] * xf2 + srcPixelPtr[6] * xf3 + ROUND_X) >> SHIFT_X;
865 srcPixelPtr[4] * xf2 + srcPixelPtr[6] * xf3 + ROUND_X) >> SHIFT_X;
942 c0 = (s0 * xf0 + s1 * xf1 + s2 * xf2 + s3 * xf3 + ROUND_X) >> SHIFT_X;
943 c1 = (s4 * xf0 + s5 * xf1 + s6 * xf2 + s7 * xf3 + ROUND_X) >> SHIFT_X;
946 srcPixelPtr[6] * xf2 + srcPixelPtr[9] * xf3 + ROUND_X) >> SHIFT_X;
949 srcPixelPtr[6] * xf2 + srcPixelPtr[9] * xf3 + ROUND_X) >> SHIFT_X;
987 c0 = (s0 * xf0 + s1 * xf1 + s2 * xf2 + s3 * xf3 + ROUND_X) >> SHIFT_X;
988 c1 = (s4 * xf0 + s5 * xf1 + s6 * xf2 + s7 * xf3 + ROUND_X) >> SHIFT_X;
991 srcPixelPtr[6] * xf2 + srcPixelPtr[9] * xf3 + ROUND_X) >> SHIFT_X;
994 srcPixelPtr[6] * xf2 + srcPixelPtr[9] * xf3 + ROUND_X) >> SHIFT_X;
1071 c0 = (s0 * xf0 + s1 * xf1 + s2 * xf2 + s3 * xf3 + ROUND_X) >> SHIFT_X;
1072 c1 = (s4 * xf0 + s5 * xf1 + s6 * xf2 + s7 * xf3 + ROUND_X) >> SHIFT_X;
1075 srcPixelPtr[8] * xf2 + srcPixelPtr[12] * xf3 + ROUND_X) >> SHIFT_X;
1078 srcPixelPtr[8] * xf2 + srcPixelPtr[12] * xf3 + ROUND_X) >> SHIFT_X;
1116 c0 = (s0 * xf0 + s1 * xf1 + s2 * xf2 + s3 * xf3 + ROUND_X) >> SHIFT_X;
1117 c1 = (s4 * xf0 + s5 * xf1 + s6 * xf2 + s7 * xf3 + ROUND_X) >> SHIFT_X;
1120 srcPixelPtr[8] * xf2 + srcPixelPtr[12] * xf3 + ROUND_X) >> SHIFT_X;
1123 srcPixelPtr[8] * xf2 + srcPixelPtr[12] * xf3 + ROUND_X) >> SHIFT_X;