Lines Matching refs:symbols
268 /* Get the object's symbols as our own entry type. */
356 local symbols. */
1268 /* Can't relax dynamic symbols. */
1376 /* For undefined weak symbols, we're mostly interested in getting
1594 /* Can't relax dynamic symbols. */
1605 special case of 0 for undefweak symbols. */
2087 /* Read this BFD's local symbols. */
2245 /* Cache the symbols for elf_link_input_bfd. */
2394 /* Hook called by the linker routine which adds symbols from an object
2411 /* Common symbols less than or equal to -G nn bytes are
2665 elf64_alpha_find_nearest_line (abfd, section, symbols, offset, filename_ptr,
2669 asymbol **symbols;
2677 if (_bfd_dwarf2_find_nearest_line (abfd, section, symbols, offset,
2759 return _bfd_elf_find_nearest_line (abfd, section, symbols, offset,
3220 /* Since we havn't seen all of the input symbols yet, we
3282 /* Now that we've seen all of the input symbols, finalize our decision
3348 symbols even in regular objects, does not need the hackery of a
3354 /* Symbol versioning can create new symbols, and make our old symbols
3834 /* First, take care of the indirect symbols created by versioning. */
3908 set. This is done for dynamic symbols in
3910 symbols, somehow. */
3994 /* Now do the non-local symbols. */
4004 global symbols. */
4077 symbols need dynamic relocation entries and which don't. We've
5076 /* Mark some specially defined symbols as absolute. */
5328 /* Loop through the external symbols. For each one with
5331 for the output external symbols. */