Lines Matching refs:symbols

211 /* Get the object's symbols as our own entry type.  */
297 local symbols. */
1171 /* Hook called by the linker routine which adds symbols from an object
1185 /* Common symbols less than or equal to -G nn bytes are
1410 elf64_alpha_find_nearest_line (bfd *abfd, asection *section, asymbol **symbols,
1417 if (_bfd_dwarf2_find_nearest_line (abfd, section, symbols, offset,
1499 return _bfd_elf_find_nearest_line (abfd, section, symbols, offset,
1890 adjust_dynamic_symbol for symbols that remain
1940 /* Since we havn't seen all of the input symbols yet, we
2001 /* Now that we've seen all of the input symbols, finalize our decision
2003 is common for folk to leave undefined symbols in shared libraries,
2004 and they still expect lazy binding; accept undefined symbols in lieu
2037 symbols even in regular objects, does not need the hackery of a
2043 /* Symbol versioning can create new symbols, and make our old symbols
2509 /* First, take care of the indirect symbols created by versioning. */
2581 set. This is done for dynamic symbols in
2583 symbols, somehow. */
2620 global symbols. */
2711 /* Now do the non-local symbols. */
2743 symbols need dynamic relocation entries and which don't. We've
2922 /* Can't relax dynamic symbols. */
2933 special case of 0 for undefweak symbols. */
3104 /* Can't relax dynamic symbols. */
3213 /* For undefined weak symbols, we're mostly interested in getting
3669 /* Read this BFD's local symbols. */
3820 /* Cache the symbols for elf_link_input_bfd. */
4729 /* Mark some specially defined symbols as absolute. */
5019 /* Loop through the external symbols. For each one with
5022 for the output external symbols. */