Lines Matching refs:location

142 				location[position].down = 160;
143 whichway(location[position]);
218 if (TestBit(location[position].objects, BATHGOD)) {
220 ClearBit(location[position].objects, BATHGOD);
221 SetBit(location[position].objects, DEADGOD);
225 if (TestBit(location[position].objects, NORMGOD)) {
227 ClearBit(location[position].objects, NORMGOD);
228 SetBit(location[position].objects, DEADGOD);
237 if (TestBit(location[position].objects, TIMER)) {
239 ClearBit(location[position].objects, TIMER);
240 SetBit(location[position].objects, DEADTIME);
247 if (TestBit(location[position].objects, NATIVE)) {
249 ClearBit(location[position].objects, NATIVE);
250 SetBit(location[position].objects, DEADNATIVE);
257 if (TestBit(location[position].objects, MAN)) {
283 if (wordtype[wordnumber] == NOUNS && (TestBit(location[position].objects, wordvalue[wordnumber])
284 || (wordvalue[wordnumber] == NORMGOD && TestBit(location[position].objects, BATHGOD)))) {
289 if (TestBit(location[position].objects, BATHGOD))
311 SetBit(location[ahead].objects, WOODSMAN);
312 SetBit(location[ahead].objects, DEADWOOD);
313 SetBit(location[ahead].objects, MALLET);
314 SetBit(location[back].objects, WOODSMAN);
315 SetBit(location[back].objects, DEADWOOD);
316 SetBit(location[back].objects, MALLET);
317 SetBit(location[left].objects, WOODSMAN);
318 SetBit(location[left].objects, DEADWOOD);
319 SetBit(location[left].objects, MALLET);
320 SetBit(location[right].objects, WOODSMAN);
321 SetBit(location[right].objects, DEADWOOD);
322 SetBit(location[right].objects, MALLET);
344 SetBit(location[position].objects, TALISMAN);
345 SetBit(location[position].objects, AMULET);
352 SetBit(location[position].objects, NORMGOD);
366 (TestBit(location[position].objects, NORMGOD)) && godready >= 2) {