Lines Matching defs:object
243 void *object;
253 static void gameport_queue_event(void *object, struct module *owner,
269 if (event->object == object) {
284 event->object = object;
312 if (event->object == e->object) {
367 gameport_add_port(event->object);
371 gameport_reconnect_port(event->object);
375 gameport_disconnect_port(event->object);
376 gameport_find_driver(event->object);
380 gameport_add_driver(event->object);
407 if (event->object == gameport) {
434 gameport = event->object;