Lines Matching refs:d4
2044 func_start mmu_map,%d0-%d4/%a0-%a4
3203 * d4 = pixel height of screen
3204 * (d3,d4) ~= (x,y) of a point just below
3215 movel %d3,%d4
3216 swap %d4 /* -> high byte */
3218 andl #0xffff,%d4 /* d4 = screen height in pixels */
3222 mulul %d4,%d6 /* scan line bytes x num scan lines */
3270 movel %d4,%d1 /* screen height in pixels */
3383 movel %d3,%d4
3384 swap %d4
3386 andl #0xffff,%d4 /* d4 = screen height in pixels */
3394 subl %a0@(FONT_DESC_HEIGHT),%d4 /* we're not scrolling the top row! */
3395 mulul %d4,%d6 /* scan line bytes x num scan lines */
3550 func_start console_plot_pixel,%a0-%a1/%d0-%d4
3565 * d4 = temp of x (d0) for many bit depths
3570 movel %d0,%d4 /* we need the low order 3 bits! */
3574 andb #7,%d4
3575 eorb #7,%d4 /* reverse the x-coordinate w/ screen-bit # */
3578 bsetb %d4,%a1@
3581 bclrb %d4,%a1@
3587 movel %d0,%d4 /* we need the low order 2 bits! */
3591 andb #3,%d4
3592 eorb #3,%d4 /* reverse the x-coordinate w/ screen-bit # */
3593 lsll #1,%d4 /* ! */
3596 bsetb %d4,%a1@
3597 addq #1,%d4
3598 bsetb %d4,%a1@
3601 bclrb %d4,%a1@
3602 addq #1,%d4
3603 bclrb %d4,%a1@
3609 movel %d0,%d4 /* we need the low order bit! */
3613 andb #1,%d4
3614 eorb #1,%d4
3615 lsll #2,%d4 /* ! */
3618 bsetb %d4,%a1@
3619 addq #1,%d4
3620 bsetb %d4,%a1@
3621 addq #1,%d4
3622 bsetb %d4,%a1@
3623 addq #1,%d4
3624 bsetb %d4,%a1@
3627 bclrb %d4,%a1@
3628 addq #1,%d4
3629 bclrb %d4,%a1@
3630 addq #1,%d4
3631 bclrb %d4,%a1@
3632 addq #1,%d4
3633 bclrb %d4,%a1@