Lines Matching defs:roundNearestEven
81 flag roundNearestEven;
86 roundNearestEven = ( roundingMode == float_round_nearest_even );
88 if ( ! roundNearestEven ) {
104 absZ &= ~ ( ( ( roundBits ^ 0x40 ) == 0 ) & roundNearestEven );
214 flag roundNearestEven;
219 roundNearestEven = ( roundingMode == float_round_nearest_even );
221 if ( ! roundNearestEven ) {
257 zSig &= ~ ( ( ( roundBits ^ 0x40 ) == 0 ) & roundNearestEven );
383 flag roundNearestEven;
388 roundNearestEven = ( roundingMode == float_round_nearest_even );
390 if ( ! roundNearestEven ) {
428 zSig &= ~ ( ( ( roundBits ^ 0x200 ) == 0 ) & roundNearestEven );
561 flag roundNearestEven, increment, isTiny;
565 roundNearestEven = ( roundingMode == float_round_nearest_even );
579 if ( ! roundNearestEven ) {
613 if ( roundNearestEven && ( roundBits<<1 == roundIncrement ) ) {
627 if ( roundNearestEven && ( roundBits<<1 == roundIncrement ) ) {
635 if ( ! roundNearestEven ) {
676 if ( roundNearestEven ) {
689 zSig0 &= ~ ( ( zSig1 + zSig1 == 0 ) & roundNearestEven );
703 zSig0 &= ~ ( ( zSig1 + zSig1 == 0 ) & roundNearestEven );