Lines Matching defs:color
389 u32 color = (info->fix.visual == FB_VISUAL_TRUECOLOR) ?
390 ((u32 *)info->pseudo_palette)[region->color] : region->color;
419 color |= color << 8;
421 color |= color << 16;
431 PM3_WRITE_REG(par, PM3ForegroundColor, color);
669 /* the X11 driver says one should use these color registers */
1090 * var->{color}.offset contains start of bitfield
1091 * var->{color}.length contains length of bitfield
1097 * color depth = SUM(var->{color}.length)
1100 * var->{color}.offset is 0
1101 * var->{color}.length contains width of DAC or the number
1102 * of unique colors available (color depth)
1105 * color depth = var->{color}.length
1109 * This is the point where the color is converted to something that