Lines Matching refs:input_dev
117 struct input_dev *dev[4];
305 struct input_dev *dev;
510 static int sw_open(struct input_dev *dev)
518 static void sw_close(struct input_dev *dev)
590 struct input_dev *input_dev;
742 sw->dev[i] = input_dev = input_allocate_device();
743 if (!input_dev) {
748 input_dev->name = sw->name;
749 input_dev->phys = sw->phys[i];
750 input_dev->id.bustype = BUS_GAMEPORT;
751 input_dev->id.vendor = GAMEPORT_ID_VENDOR_MICROSOFT;
752 input_dev->id.product = sw->type;
753 input_dev->id.version = 0x0100;
754 input_dev->dev.parent = &gameport->dev;
756 input_set_drvdata(input_dev, sw);
758 input_dev->open = sw_open;
759 input_dev->close = sw_close;
761 input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
773 input_set_abs_params(input_dev, code,
778 __set_bit(code, input_dev->keybit);