Lines Matching refs:alignment
48 * Fortunately, it is easy to convert 2-byte alignment to 4-byte
49 * alignment for the unrolled loop.
60 and3 r7, r0, #1 ; Check alignment.
61 beqz r7, 1f ; Jump if alignment is ok.
70 and3 r4, r0, #2 ; Check alignment.
71 beqz r4, 2f ; Jump if alignment is ok.
163 * Fortunately, it is easy to convert 2-byte alignment to 4-byte
164 * alignment for the unrolled loop.
176 and3 r7, r0, #1 ; Check alignment.
177 beqz r7, 1f ; Jump if alignment is ok.
188 and3 r4, r0, #2 ; Check alignment.
189 beqz r4, 2f ; Jump if alignment is ok.