Lines Matching defs:roundingMode
72 int8 roundingMode;
77 roundingMode = roundData->mode;
78 roundNearestEven = ( roundingMode == float_round_nearest_even );
81 if ( roundingMode == float_round_to_zero ) {
87 if ( roundingMode == float_round_up ) roundIncrement = 0;
90 if ( roundingMode == float_round_down ) roundIncrement = 0;
199 int8 roundingMode;
204 roundingMode = roundData->mode;
205 roundNearestEven = ( roundingMode == float_round_nearest_even );
208 if ( roundingMode == float_round_to_zero ) {
214 if ( roundingMode == float_round_up ) roundIncrement = 0;
217 if ( roundingMode == float_round_down ) roundIncrement = 0;
362 int8 roundingMode;
367 roundingMode = roundData->mode;
368 roundNearestEven = ( roundingMode == float_round_nearest_even );
371 if ( roundingMode == float_round_to_zero ) {
377 if ( roundingMode == float_round_up ) roundIncrement = 0;
380 if ( roundingMode == float_round_down ) roundIncrement = 0;
541 int8 roundingMode, roundingPrecision;
545 roundingMode = roundData->mode;
547 roundNearestEven = ( roundingMode == float_round_nearest_even );
562 if ( roundingMode == float_round_to_zero ) {
568 if ( roundingMode == float_round_up ) roundIncrement = 0;
571 if ( roundingMode == float_round_down ) roundIncrement = 0;
618 if ( roundingMode == float_round_to_zero ) {
623 increment = ( roundingMode == float_round_down ) && zSig1;
626 increment = ( roundingMode == float_round_up ) && zSig1;
640 if ( ( roundingMode == float_round_to_zero )
641 || ( zSign && ( roundingMode == float_round_up ) )
642 || ( ! zSign && ( roundingMode == float_round_down ) )
663 increment = ( roundingMode == float_round_down ) && zSig1;
666 increment = ( roundingMode == float_round_up ) && zSig1;
945 int8 roundingMode;
955 roundingMode = roundData->mode;
960 switch ( roundingMode ) {
977 if ( roundingMode == float_round_nearest_even ) {
981 else if ( roundingMode != float_round_to_zero ) {
982 if ( extractFloat32Sign( z ) ^ ( roundingMode == float_round_up ) ) {
1840 int8 roundingMode;
1872 roundingMode = roundData->mode;
1873 if ( roundingMode == float_round_nearest_even ) {
1877 else if ( roundingMode != float_round_to_zero ) {
1878 if ( extractFloat64Sign( z ) ^ ( roundingMode == float_round_up ) ) {
2647 int8 roundingMode;
2688 roundingMode = roundData->mode;
2689 if ( roundingMode == float_round_nearest_even ) {
2693 else if ( roundingMode != float_round_to_zero ) {
2694 if ( extractFloatx80Sign( z ) ^ ( roundingMode == float_round_up ) ) {