Lines Matching defs:roundNearestEven
73 flag roundNearestEven;
78 roundNearestEven = ( roundingMode == float_round_nearest_even );
80 if ( ! roundNearestEven ) {
96 absZ &= ~ ( ( ( roundBits ^ 0x40 ) == 0 ) & roundNearestEven );
200 flag roundNearestEven;
205 roundNearestEven = ( roundingMode == float_round_nearest_even );
207 if ( ! roundNearestEven ) {
243 zSig &= ~ ( ( ( roundBits ^ 0x40 ) == 0 ) & roundNearestEven );
363 flag roundNearestEven;
368 roundNearestEven = ( roundingMode == float_round_nearest_even );
370 if ( ! roundNearestEven ) {
408 zSig &= ~ ( ( ( roundBits ^ 0x200 ) == 0 ) & roundNearestEven );
542 flag roundNearestEven, increment, isTiny;
547 roundNearestEven = ( roundingMode == float_round_nearest_even );
561 if ( ! roundNearestEven ) {
595 if ( roundNearestEven && ( roundBits<<1 == roundIncrement ) ) {
609 if ( roundNearestEven && ( roundBits<<1 == roundIncrement ) ) {
617 if ( ! roundNearestEven ) {
658 if ( roundNearestEven ) {
671 zSig0 &= ~ ( ( zSig1 + zSig1 == 0 ) & roundNearestEven );
685 zSig0 &= ~ ( ( zSig1 + zSig1 == 0 ) & roundNearestEven );