Lines Matching refs:texture_name
197 GLuint texture_name[4]; ///< Textures' IDs
283 glDeleteTextures(4, opengl->texture_name);
284 opengl->texture_name[0] = opengl->texture_name[1] =
285 opengl->texture_name[2] = opengl->texture_name[3] = 0;
923 glBindTexture(GL_TEXTURE_2D, opengl->texture_name[i]);
1011 glGenTextures(desc->nb_components, opengl->texture_name);
1020 opengl_configure_texture(opengl, opengl->texture_name[0], opengl->width, opengl->height);
1033 opengl_configure_texture(opengl, opengl->texture_name[i],
1037 opengl_configure_texture(opengl, opengl->texture_name[i], opengl->width, opengl->height);
1039 opengl_configure_texture(opengl, opengl->texture_name[3], opengl->width, opengl->height);
1168 glBindTexture(GL_TEXTURE_2D, opengl->texture_name[comp_index]); \