Lines Matching refs:fragment_shader
196 GLuint fragment_shader; ///< Fragment shader for current pix_pmt
230 const char * const * fragment_shader;
294 opengl->glprocs.glDeleteShader(opengl->fragment_shader);
295 opengl->vertex_shader = opengl->fragment_shader = 0;
642 return *opengl_format_desc[i].fragment_shader;
797 opengl->fragment_shader = opengl_load_shader(opengl, FF_GL_FRAGMENT_SHADER,
799 if (!opengl->fragment_shader) {
809 opengl->glprocs.glAttachShader(opengl->program, opengl->fragment_shader);
843 opengl->glprocs.glDeleteShader(opengl->fragment_shader);
845 opengl->fragment_shader = opengl->vertex_shader = opengl->program = 0;