Lines Matching refs:vs16
34 #define vs16(v) ((vector signed short) (v))
217 #define MERGE_S16(hl, a, b) vec_merge ## hl(vs16(a), vs16(b))
266 x0 = ((vector float) vec_add(vs16(b00), vs16(b70)));
267 x7 = ((vector float) vec_sub(vs16(b00), vs16(b70)));
268 x1 = ((vector float) vec_add(vs16(b10), vs16(b60)));
269 x6 = ((vector float) vec_sub(vs16(b10), vs16(b60)));
270 x2 = ((vector float) vec_add(vs16(b20), vs16(b50)));
271 x5 = ((vector float) vec_sub(vs16(b20), vs16(b50)));
272 x3 = ((vector float) vec_add(vs16(b30), vs16(b40)));
273 x4 = ((vector float) vec_sub(vs16(b30), vs16(b40)));
275 b70 = ((vector float) vec_add(vs16(x0), vs16(x3)));
276 b10 = ((vector float) vec_add(vs16(x1), vs16(x2)));
278 b00 = ((vector float) vec_add(vs16(b70), vs16(b10)));
279 b40 = ((vector float) vec_sub(vs16(b70), vs16(b10)));
282 b ## n ## 1 = ((vector float) vec_unpackl(vs16(b ## n ## 0))); \
283 b ## n ## 0 = ((vector float) vec_unpackh(vs16(b ## n ## 0))); \
290 b20 = ((vector float) vec_sub(vs16(x0), vs16(x3)));
291 b60 = ((vector float) vec_sub(vs16(x1), vs16(x2)));
312 b ## 0 = ((vector float) vec_unpackh(vs16(x))); \
313 b ## 1 = ((vector float) vec_unpackl(vs16(x))); \
440 vec_st(vs16(b ## n ## 0), 0, bp)