Lines Matching refs:side
1099 float xp = 0, side = 0;
1107 side += Y[i] * Y[i];
1113 E[0] = mid2 * mid2 + side - 2 * xp;
1114 E[1] = mid2 * mid2 + side + 2 * xp;
1128 /* Apply mid scaling (side is already scaled) */
1202 * side; otherwise it would collapse, since it doesn't get folded. */
1336 float mid = 0, side = 0;
1467 /* This is the mid vs side allocation that minimizes squared error
1473 side = iside / 32768.0f;
1476 advantage of the fact that mid and side are orthogonal to encode
1477 the side with just one bit. */
1484 /* Only need one bit for the side */
1495 /* We use orig_fill here because we want to fold the side, but if
1506 Y[0] *= side;
1507 Y[1] *= side;
1560 * so no folding will be done to the side. */
1563 next_level, gain * side, NULL,
1567 * so no folding will be done to the side. */
1570 next_level, gain * side, NULL,