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  • only in /netgear-R7000-V1.0.7.12_1.2.5/ap/gpl/minidlna/ffmpeg-2.3.4/libavcodec/

Lines Matching refs:sprite_ref

175     int sprite_ref[4][2];
217 sprite_ref[0][0] = a * vop_ref[0][0] + d[0][0];
218 sprite_ref[0][1] = a * vop_ref[0][1] + d[0][1];
219 sprite_ref[1][0] = a * vop_ref[1][0] + d[0][0] + d[1][0];
220 sprite_ref[1][1] = a * vop_ref[1][1] + d[0][1] + d[1][1];
221 sprite_ref[2][0] = a * vop_ref[2][0] + d[0][0] + d[2][0];
222 sprite_ref[2][1] = a * vop_ref[2][1] + d[0][1] + d[2][1];
224 sprite_ref[0][0] = (a >> 1) * (2 * vop_ref[0][0] + d[0][0]);
225 sprite_ref[0][1] = (a >> 1) * (2 * vop_ref[0][1] + d[0][1]);
226 sprite_ref[1][0] = (a >> 1) * (2 * vop_ref[1][0] + d[0][0] + d[1][0]);
227 sprite_ref[1][1] = (a >> 1) * (2 * vop_ref[1][1] + d[0][1] + d[1][1]);
228 sprite_ref[2][0] = (a >> 1) * (2 * vop_ref[2][0] + d[0][0] + d[2][0]);
229 sprite_ref[2][1] = (a >> 1) * (2 * vop_ref[2][1] + d[0][1] + d[2][1]);
231 /* sprite_ref[3][0] = (a >> 1) * (2 * vop_ref[3][0] + d[0][0] + d[1][0] + d[2][0] + d[3][0]);
232 * sprite_ref[3][1] = (a >> 1) * (2 * vop_ref[3][1] + d[0][1] + d[1][1] + d[2][1] + d[3][1]); */
241 (r * sprite_ref[0][0] - 16 * vop_ref[0][0]) +
242 w2 * (r * sprite_ref[1][0] - 16 * vop_ref[1][0])), w);
245 (r * sprite_ref[0][1] - 16 * vop_ref[0][1]) +
246 w2 * (r * sprite_ref[1][1] - 16 * vop_ref[1][1])), w);
248 ROUNDED_DIV(((h - h2) * (r * sprite_ref[0][0] - 16 * vop_ref[0][0]) +
249 h2 * (r * sprite_ref[2][0] - 16 * vop_ref[2][0])), h);
251 ROUNDED_DIV(((h - h2) * (r * sprite_ref[0][1] - 16 * vop_ref[0][1]) +
252 h2 * (r * sprite_ref[2][1] - 16 * vop_ref[2][1])), h);
268 s->sprite_offset[0][0] = sprite_ref[0][0] - a * vop_ref[0][0];
269 s->sprite_offset[0][1] = sprite_ref[0][1] - a * vop_ref[0][1];
270 s->sprite_offset[1][0] = ((sprite_ref[0][0] >> 1) | (sprite_ref[0][0] & 1)) -
272 s->sprite_offset[1][1] = ((sprite_ref[0][1] >> 1) | (sprite_ref[0][1] & 1)) -
282 s->sprite_offset[0][0] = (sprite_ref[0][0] << (alpha + rho)) +
283 (-r * sprite_ref[0][0] + virtual_ref[0][0]) *
285 (r * sprite_ref[0][1] - virtual_ref[0][1]) *
287 s->sprite_offset[0][1] = (sprite_ref[0][1] << (alpha + rho)) +
288 (-r * sprite_ref[0][1] + virtual_ref[0][1]) *
290 (-r * sprite_ref[0][0] + virtual_ref[0][0]) *
292 s->sprite_offset[1][0] = ((-r * sprite_ref[0][0] + virtual_ref[0][0]) *
294 (r * sprite_ref[0][1] - virtual_ref[0][1]) *
296 sprite_ref[0][0] - 16 * w2 + (1 << (alpha + rho + 1)));
297 s->sprite_offset[1][1] = ((-r * sprite_ref[0][1] + virtual_ref[0][1]) *
299 (-r * sprite_ref[0][0] + virtual_ref[0][0]) *
301 sprite_ref[0][1] - 16 * w2 + (1 << (alpha + rho + 1)));
302 s->sprite_delta[0][0] = (-r * sprite_ref[0][0] + virtual_ref[0][0]);
303 s->sprite_delta[0][1] = (+r * sprite_ref[0][1] - virtual_ref[0][1]);
304 s->sprite_delta[1][0] = (-r * sprite_ref[0][1] + virtual_ref[0][1]);
305 s->sprite_delta[1][1] = (-r * sprite_ref[0][0] + virtual_ref[0][0]);
314 s->sprite_offset[0][0] = (sprite_ref[0][0] << (alpha + beta + rho - min_ab)) +
315 (-r * sprite_ref[0][0] + virtual_ref[0][0]) *
317 (-r * sprite_ref[0][0] + virtual_ref[1][0]) *
320 s->sprite_offset[0][1] = (sprite_ref[0][1] << (alpha + beta + rho - min_ab)) +
321 (-r * sprite_ref[0][1] + virtual_ref[0][1]) *
323 (-r * sprite_ref[0][1] + virtual_ref[1][1]) *
326 s->sprite_offset[1][0] = (-r * sprite_ref[0][0] + virtual_ref[0][0]) *
328 (-r * sprite_ref[0][0] + virtual_ref[1][0]) *
330 r * sprite_ref[0][0] - 16 * w2 * h3 +
332 s->sprite_offset[1][1] = (-r * sprite_ref[0][1] + virtual_ref[0][1]) *
334 (-r * sprite_ref[0][1] + virtual_ref[1][1]) *
336 r * sprite_ref[0][1] - 16 * w2 * h3 +
338 s->sprite_delta[0][0] = (-r * sprite_ref[0][0] + virtual_ref[0][0]) * h3;
339 s->sprite_delta[0][1] = (-r * sprite_ref[0][0] + virtual_ref[1][0]) * w3;
340 s->sprite_delta[1][0] = (-r * sprite_ref[0][1] + virtual_ref[0][1]) * h3;
341 s->sprite_delta[1][1] = (-r * sprite_ref[0][1] + virtual_ref[1][1]) * w3;