Lines Matching refs:min_ab
174 int min_ab, i, w2, h2, w3, h3;
311 min_ab = FFMIN(alpha, beta);
312 w3 = w2 >> min_ab;
313 h3 = h2 >> min_ab;
314 s->sprite_offset[0][0] = (sprite_ref[0][0] << (alpha + beta + rho - min_ab)) +
319 (1 << (alpha + beta + rho - min_ab - 1));
320 s->sprite_offset[0][1] = (sprite_ref[0][1] << (alpha + beta + rho - min_ab)) +
325 (1 << (alpha + beta + rho - min_ab - 1));
331 (1 << (alpha + beta + rho - min_ab + 1));
337 (1 << (alpha + beta + rho - min_ab + 1));
343 ctx->sprite_shift[0] = alpha + beta + rho - min_ab;
344 ctx->sprite_shift[1] = alpha + beta + rho - min_ab + 2;