Lines Matching refs:vs16
29 #define vs16(v) ((vector signed short)(v))
219 #define MERGE_S16(hl,a,b) vec_merge##hl(vs16(a), vs16(b))
269 x0 = ((vector float)vec_add(vs16(b00), vs16(b70)));
270 x7 = ((vector float)vec_sub(vs16(b00), vs16(b70)));
271 x1 = ((vector float)vec_add(vs16(b10), vs16(b60)));
272 x6 = ((vector float)vec_sub(vs16(b10), vs16(b60)));
273 x2 = ((vector float)vec_add(vs16(b20), vs16(b50)));
274 x5 = ((vector float)vec_sub(vs16(b20), vs16(b50)));
275 x3 = ((vector float)vec_add(vs16(b30), vs16(b40)));
276 x4 = ((vector float)vec_sub(vs16(b30), vs16(b40)));
278 b70 = ((vector float)vec_add(vs16(x0), vs16(x3)));
279 b10 = ((vector float)vec_add(vs16(x1), vs16(x2)));
281 b00 = ((vector float)vec_add(vs16(b70), vs16(b10)));
282 b40 = ((vector float)vec_sub(vs16(b70), vs16(b10)));
285 b##n##1 = ((vector float)vec_unpackl(vs16(b##n##0))); \
286 b##n##0 = ((vector float)vec_unpackh(vs16(b##n##0))); \
293 b20 = ((vector float)vec_sub(vs16(x0), vs16(x3)));
294 b60 = ((vector float)vec_sub(vs16(x1), vs16(x2)));
315 b##0 = ((vector float)vec_unpackh(vs16(x))); \
316 b##1 = ((vector float)vec_unpackl(vs16(x))); \
447 vec_st(vs16(b##n##0), 0, bp);