Lines Matching refs:w2
165 int w2, h2, w3, h3;
194 w2= 1<<alpha;
219 // so the distance between points is converted from w&h based to w2&h2 based which are of the 2^x form
220 virtual_ref[0][0]= 16*(vop_ref[0][0] + w2)
221 + ROUNDED_DIV(((w - w2)*(r*sprite_ref[0][0] - 16*vop_ref[0][0]) + w2*(r*sprite_ref[1][0] - 16*vop_ref[1][0])),w);
223 + ROUNDED_DIV(((w - w2)*(r*sprite_ref[0][1] - 16*vop_ref[0][1]) + w2*(r*sprite_ref[1][1] - 16*vop_ref[1][1])),w);
266 +2*w2*r*sprite_ref[0][0]
267 - 16*w2
271 +2*w2*r*sprite_ref[0][1]
272 - 16*w2
284 w3= w2>>min_ab;
296 + 2*w2*h3*r*sprite_ref[0][0]
297 - 16*w2*h3
301 + 2*w2*h3*r*sprite_ref[0][1]
302 - 16*w2*h3