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  • only in /netgear-R7000-V1.0.7.12_1.2.5/ap/gpl/iserver/libav-0.8.8/libavcodec/

Lines Matching refs:virtual_ref

164     int virtual_ref[2][2];
218 // the idea behind this virtual_ref mess is to be able to use shifts later per pixel instead of divides
220 virtual_ref[0][0]= 16*(vop_ref[0][0] + w2)
222 virtual_ref[0][1]= 16*vop_ref[0][1]
224 virtual_ref[1][0]= 16*vop_ref[0][0]
226 virtual_ref[1][1]= 16*(vop_ref[0][1] + h2)
257 + (-r*sprite_ref[0][0] + virtual_ref[0][0])*(-vop_ref[0][0])
258 + ( r*sprite_ref[0][1] - virtual_ref[0][1])*(-vop_ref[0][1])
261 + (-r*sprite_ref[0][1] + virtual_ref[0][1])*(-vop_ref[0][0])
262 + (-r*sprite_ref[0][0] + virtual_ref[0][0])*(-vop_ref[0][1])
264 s->sprite_offset[1][0]= ( (-r*sprite_ref[0][0] + virtual_ref[0][0])*(-2*vop_ref[0][0] + 1)
265 +( r*sprite_ref[0][1] - virtual_ref[0][1])*(-2*vop_ref[0][1] + 1)
269 s->sprite_offset[1][1]= ( (-r*sprite_ref[0][1] + virtual_ref[0][1])*(-2*vop_ref[0][0] + 1)
270 +(-r*sprite_ref[0][0] + virtual_ref[0][0])*(-2*vop_ref[0][1] + 1)
274 s->sprite_delta[0][0]= (-r*sprite_ref[0][0] + virtual_ref[0][0]);
275 s->sprite_delta[0][1]= (+r*sprite_ref[0][1] - virtual_ref[0][1]);
276 s->sprite_delta[1][0]= (-r*sprite_ref[0][1] + virtual_ref[0][1]);
277 s->sprite_delta[1][1]= (-r*sprite_ref[0][0] + virtual_ref[0][0]);
287 + (-r*sprite_ref[0][0] + virtual_ref[0][0])*h3*(-vop_ref[0][0])
288 + (-r*sprite_ref[0][0] + virtual_ref[1][0])*w3*(-vop_ref[0][1])
291 + (-r*sprite_ref[0][1] + virtual_ref[0][1])*h3*(-vop_ref[0][0])
292 + (-r*sprite_ref[0][1] + virtual_ref[1][1])*w3*(-vop_ref[0][1])
294 s->sprite_offset[1][0]= (-r*sprite_ref[0][0] + virtual_ref[0][0])*h3*(-2*vop_ref[0][0] + 1)
295 + (-r*sprite_ref[0][0] + virtual_ref[1][0])*w3*(-2*vop_ref[0][1] + 1)
299 s->sprite_offset[1][1]= (-r*sprite_ref[0][1] + virtual_ref[0][1])*h3*(-2*vop_ref[0][0] + 1)
300 + (-r*sprite_ref[0][1] + virtual_ref[1][1])*w3*(-2*vop_ref[0][1] + 1)
304 s->sprite_delta[0][0]= (-r*sprite_ref[0][0] + virtual_ref[0][0])*h3;
305 s->sprite_delta[0][1]= (-r*sprite_ref[0][0] + virtual_ref[1][0])*w3;
306 s->sprite_delta[1][0]= (-r*sprite_ref[0][1] + virtual_ref[0][1])*h3;
307 s->sprite_delta[1][1]= (-r*sprite_ref[0][1] + virtual_ref[1][1])*w3;