Lines Matching refs:min_ab
169 int min_ab;
283 min_ab= FFMIN(alpha, beta);
284 w3= w2>>min_ab;
285 h3= h2>>min_ab;
286 s->sprite_offset[0][0]= (sprite_ref[0][0]<<(alpha+beta+rho-min_ab))
289 + (1<<(alpha+beta+rho-min_ab-1));
290 s->sprite_offset[0][1]= (sprite_ref[0][1]<<(alpha+beta+rho-min_ab))
293 + (1<<(alpha+beta+rho-min_ab-1));
298 + (1<<(alpha+beta+rho-min_ab+1));
303 + (1<<(alpha+beta+rho-min_ab+1));
309 s->sprite_shift[0]= alpha + beta + rho - min_ab;
310 s->sprite_shift[1]= alpha + beta + rho - min_ab + 2;