Lines Matching defs:h3
165 int w2, h2, w3, h3;
285 h3= h2>>min_ab;
287 + (-r*sprite_ref[0][0] + virtual_ref[0][0])*h3*(-vop_ref[0][0])
291 + (-r*sprite_ref[0][1] + virtual_ref[0][1])*h3*(-vop_ref[0][0])
294 s->sprite_offset[1][0]= (-r*sprite_ref[0][0] + virtual_ref[0][0])*h3*(-2*vop_ref[0][0] + 1)
296 + 2*w2*h3*r*sprite_ref[0][0]
297 - 16*w2*h3
299 s->sprite_offset[1][1]= (-r*sprite_ref[0][1] + virtual_ref[0][1])*h3*(-2*vop_ref[0][0] + 1)
301 + 2*w2*h3*r*sprite_ref[0][1]
302 - 16*w2*h3
304 s->sprite_delta[0][0]= (-r*sprite_ref[0][0] + virtual_ref[0][0])*h3;
306 s->sprite_delta[1][0]= (-r*sprite_ref[0][1] + virtual_ref[0][1])*h3;