Lines Matching refs:markers
136 input->markers = NULL;
161 // Close any markers in the input stream
163 if (input->markers != NULL)
165 input->markers->free(input->markers);
166 input->markers = NULL;
224 input->markDepth = 0; /* Reset markers */
226 /* Free up the markers table if it is there
228 if (input->markers != NULL)
230 input->markers->free(input->markers);
233 /* Install a new markers table
235 input->markers = antlr3VectorNew(0);
387 if (input->markDepth > input->markers->count)
393 input->markers->add(input->markers, state, ANTLR3_FREE_FUNC); /* No special structure, just free() on delete */
397 state = (pANTLR3_LEX_STATE)input->markers->get(input->markers, input->markDepth - 1);
452 state = (pANTLR3_LEX_STATE)input->markers->get(input->markers, (ANTLR3_UINT32)(mark - 1));