Lines Matching refs:rRect
166 const wxRect& rRect,
186 RECTL vRect = {rRect.x + 4, rRect.y + 1, rRect.x + (rRect.width - 2), rRect.y + rRect.height};
289 int nX = rRect.x + GetMarginWidth();
350 POINTL vPntStart = {nX, rRect.y + 4};
362 POINTL vPntEnd = {nX + nWidth + nCharWidth - 3, rRect.y + 2}; //CharWidth is bit wide
365 vPntStart.y = rRect.y + 2; // Make it look pretty!
387 vPntStart.x = rRect.width - (nWidth + 7);
388 vPntStart.y = rRect.y + 4;
407 vRect.xLeft = rRect.x;
408 vRect.xRight = rRect.x + GetMarginWidth();
409 vRect.yBottom = rRect.y;
410 vRect.yTop = rRect.y + m_nHeight - 3;
450 wxASSERT((nBmpWidth <= rRect.width) && (nBmpHeight <= rRect.height));
454 rDC.Blit( rRect.x + (GetMarginWidth() - nBmpWidth) / 2
455 ,rRect.y + nHeightDiff / 2
467 POINTL vPnt1 = {rRect.x + 1, rRect.y + 3}; // Leave a little background border
468 POINTL vPnt2 = {rRect.x + GetMarginWidth(), rRect.y + m_nHeight - 3};