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6 when drawing text to a window or device context. A font is determined by
7 the following parameters (not all of them have to be specified, of course):
10 \twocolitem{Point size}{This is the standard way of referring to text size.}
17 \twocolitem{Face name}{An optional string specifying the actual typeface to be used. If NULL,
26 given font family, however it doesn't allow to choose a font precisely as the
27 parameters above don't suffice, in general, to identify all the available fonts
32 system. Since the choice of fonts differs from system to system, either choose
33 standard Windows fonts, or if allowing the user to specify a face name, store
34 the family name with any file that might be transported to a different Windows
40 Windows, the unit for text is points but the text is scaled according to the
46 An alternative way of choosing fonts is to use the native font description.
47 This is the only acceptable solution if the user is allowed to choose the font
55 it to \helpref{wxFont::SetNativeFontInfo}{wxfontsetnativefontinfo} later to
59 used for any other purpose (in particular, it is not meant to be shown to the
62 are available for all the ports and should be used to make your program work