Lines Matching refs:to
3 A memory device context provides a means to draw graphics onto a bitmap. When
4 drawing in to a mono-bitmap, using {\tt wxWHITE}, {\tt wxWHITE\_PEN} and
29 // Copy from this DC to another DC.
48 Use the \helpref{IsOk}{wxdcisok} member to test whether the constructor was successful
50 Don't forget to select a bitmap into the DC before drawing on it.
56 Use the \helpref{IsOk}{wxdcisok} member to test whether the constructor was successful
65 this is the function you should use when you select a bitmap because you want to modify
68 Be careful to use this function and not \helpref{SelectObjectAsSource}{wxmemorydcselectobjectassource}
69 when you want to modify the bitmap you are selecting otherwise you may incurr in some
70 problems related to wxBitmap being a reference counted object
83 Selects the given bitmap into the device context, to use as the memory
84 bitmap. Selecting the bitmap into a memory DC allows you to draw into
85 the DC (and therefore the bitmap) and also to use \helpref{wxDC::Blit}{wxdcblit} to copy
86 the bitmap to a window. For this purpose, you may find \helpref{wxDC::DrawIcon}{wxdcdrawicon}\rtfsp
87 easier to use instead.
90 selected out of the device context, and the original bitmap restored, allowing the current bitmap to