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6 Although it is possible to have multiple rendering contexts share display lists in order to save resources,
9 Therefore, one rendering context is usually used with or bound to multiple output windows in turn,
10 so that the application has access to the \emph{complete and identical} state while rendering into each window.
14 was initialized. (This applies to sharing display lists among contexts analogously.)
16 Note that some wxGLContext features are extremely platform-specific - its best to check your native platform's glcanvas header (on windows include/wx/msw/glcanvas.h) to see what features your native platform provides.
39 \docparam{win}{The canvas that is used to initialize this context. This parameter is needed only temporarily,
42 It will be possible to bind (make current) this context to any other wxGLCanvas that has been created
45 \docparam{other}{Context to share display lists with or NULL (the default) for no sharing.}
53 Note that {\it win} can be a different wxGLCanvas window than the one that was passed to the constructor of this rendering context.