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  • only in /netgear-R7000-V1.0.7.12_1.2.5/ap/gpl/amule/wxWidgets-2.8.12/docs/latex/wx/

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3 This class is used when you wish to drag an object on the screen,
6 On Windows, the WIN32 API is used to do achieve smooth dragging. On other platforms,
7 wxGenericDragImage is used. Applications may also prefer to use
13 To use this class, when you wish to start dragging an image, create a wxDragImage
15 Call BeginDrag to start, and EndDrag to stop the drag. To move the image,
16 initially call Show and then Move. If you wish to update the screen contents
21 either across the whole screen, or just restricted to one area
22 of the screen to save resources. If you want the user to drag between
23 two windows, then you will need to use full-screen dragging.
25 If you wish to draw the image yourself, use wxGenericDragImage and
36 %with a call to wxImage::SetMaskColour, passing RGB values not likely
37 %to be in the image. [CURED by creating the ImageList with ILC_MASK]
96 \docparam{image}{Icon or bitmap to be used as the drag image. The bitmap can
99 \docparam{text}{Text used to construct a drag image.}
101 \docparam{cursor}{Optional cursor to combine with the image.}
119 Start dragging the image, using the first window to capture the mouse and the second
120 to specify the bounding area. This form is equivalent to using the first form,
123 You need to then call \helpref{wxDragImage::Show}{wxdragimageshow}
124 and \helpref{wxDragImage::Move}{wxdragimagemove} to show the image on the screen.
132 \docparam{hotspot}{The location of the drag position relative to the upper-left corner
148 since the drag is clipped to this area.}
156 This function is only available with wxGenericDragImage, to allow applications to
176 \helpref{wxDragImage::DoDrawImage}{wxdragimagedodrawimage}) to provide a virtual drawing capability.
182 Hides the image. You may wish to call this before updating the window
190 Call this to move the image to a new position. The image will only be shown if
194 {\it pt} is the position in client coordinates (relative to the window specified in BeginDrag).
210 Override this if you wish to draw the window contents to the backing bitmap
211 yourself. This can be desirable if you wish to avoid flicker by not having to
213 as the drag starts. Instead, paint the drag image's backing bitmap to show the appropriate
214 graphic {\it minus the objects to be dragged}, and leave the window itself to be updated
217 The default implementation copies the window contents to the backing bitmap. A new