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14 This class provides a simple way to avoid flicker: when drawing on it,
16 \helpref{wxBitmap}{wxbitmap}) and then copied to the screen, using the
18 is typically associated with \helpref{wxClientDC}{wxclientdc}, if you want to
23 while the \arg{buffer} bitmap doesn't have to be explicitly provided, by
29 There is another possible use for wxBufferedDC is to use it to maintain a
35 to determine whether you need to use buffering or not, or use
36 \helpref{wxAutoBufferedPaintDC}{wxautobufferedpaintdc} to avoid needless double
68 \helpref{Init}{wxbuffereddcinit} methods later in order to use the object.
75 \docparam{dc}{The underlying DC: everything drawn to this object will be
76 flushed to this DC when this object is destroyed. You may pass NULL
77 in order to just initialize the buffer, and not flush it.}
79 \docparam{area}{The size of the bitmap to be used for buffering (this bitmap is
82 \docparam{buffer}{Explicitly provided bitmap to be used for buffering: this is
83 the most efficient solution as the bitmap doesn't have to be recreated each
87 \docparam{style}{wxBUFFER\_CLIENT\_AREA to indicate that just the client area of
88 the window is buffered, or wxBUFFER\_VIRTUAL\_AREA to indicate that the buffer bitmap
102 % VZ: UnMask() intentionally not documented, we might want to make it private
107 Copies everything drawn on the DC so far to the underlying DC associated with
119 you have to do to (mostly) avoid flicker. The only thing to watch out for is that if you are
121 do \textbf{not} want to call \helpref{PrepareDC}{wxscrolledwindowpreparedc} on it as it
151 bitmap to be used for buffering or let this object create one internally (in
154 Pass wxBUFFER\_CLIENT\_AREA for the {\it style} parameter to indicate that just the client area of
155 the window is buffered, or wxBUFFER\_VIRTUAL\_AREA to indicate that the buffer bitmap
161 Copies everything drawn on the DC so far to the window associated with this
169 This wxDC derivative can be used inside of an \texttt{OnPaint()} event handler to achieve
173 to do to (mostly) avoid flicker.
203 Constructor. Pass a pointer to the window on which you wish to paint.