Lines Matching refs:depth
78 void CBarShader::Set3dDepth(unsigned depth)
80 if ( depth < 1 ) {
81 depth = 1;
82 } else if ( depth > 5 ) {
83 depth = 5;
86 if ( m_used3dlevel != depth ) {
87 m_used3dlevel = depth;
106 unsigned depth = (7 - m_used3dlevel);
108 double piOverDepth = Pi/depth;
109 double base = piOverDepth * ((depth / 2.0) - 1);