Lines Matching refs:roundingMode

124     int8 roundingMode;
129 roundingMode = float_rounding_mode;
130 roundNearestEven = ( roundingMode == float_round_nearest_even );
133 if ( roundingMode == float_round_to_zero ) {
139 if ( roundingMode == float_round_up ) roundIncrement = 0;
142 if ( roundingMode == float_round_down ) roundIncrement = 0;
175 int8 roundingMode;
179 roundingMode = float_rounding_mode;
180 roundNearestEven = ( roundingMode == float_round_nearest_even );
183 if ( roundingMode == float_round_to_zero ) {
188 increment = ( roundingMode == float_round_down ) && absZ1;
191 increment = ( roundingMode == float_round_up ) && absZ1;
314 int8 roundingMode;
319 roundingMode = float_rounding_mode;
320 roundNearestEven = ( roundingMode == float_round_nearest_even );
323 if ( roundingMode == float_round_to_zero ) {
329 if ( roundingMode == float_round_up ) roundIncrement = 0;
332 if ( roundingMode == float_round_down ) roundIncrement = 0;
484 int8 roundingMode;
489 roundingMode = float_rounding_mode;
490 roundNearestEven = ( roundingMode == float_round_nearest_even );
493 if ( roundingMode == float_round_to_zero ) {
499 if ( roundingMode == float_round_up ) roundIncrement = 0;
502 if ( roundingMode == float_round_down ) roundIncrement = 0;
662 int8 roundingMode;
666 roundingMode = float_rounding_mode;
667 roundNearestEven = ( roundingMode == float_round_nearest_even );
682 if ( roundingMode == float_round_to_zero ) {
688 if ( roundingMode == float_round_up ) roundIncrement = 0;
691 if ( roundingMode == float_round_down ) roundIncrement = 0;
738 if ( roundingMode == float_round_to_zero ) {
743 increment = ( roundingMode == float_round_down ) && zSig1;
746 increment = ( roundingMode == float_round_up ) && zSig1;
760 if ( ( roundingMode == float_round_to_zero )
761 || ( zSign && ( roundingMode == float_round_up ) )
762 || ( ! zSign && ( roundingMode == float_round_down ) )
783 increment = ( roundingMode == float_round_down ) && zSig1;
786 increment = ( roundingMode == float_round_up ) && zSig1;
994 int8 roundingMode;
997 roundingMode = float_rounding_mode;
998 roundNearestEven = ( roundingMode == float_round_nearest_even );
1001 if ( roundingMode == float_round_to_zero ) {
1006 increment = ( roundingMode == float_round_down ) && zSig2;
1009 increment = ( roundingMode == float_round_up ) && zSig2;
1026 if ( ( roundingMode == float_round_to_zero )
1027 || ( zSign && ( roundingMode == float_round_up ) )
1028 || ( ! zSign && ( roundingMode == float_round_down ) )
1060 increment = ( roundingMode == float_round_down ) && zSig2;
1063 increment = ( roundingMode == float_round_up ) && zSig2;
1651 int8 roundingMode;
1684 roundingMode = float_rounding_mode;
1685 if ( roundingMode == float_round_nearest_even ) {
1689 else if ( roundingMode != float_round_to_zero ) {
1690 if ( extractFloat32Sign( z ) ^ ( roundingMode == float_round_up ) ) {
2616 int8 roundingMode;
2650 roundingMode = float_rounding_mode;
2651 if ( roundingMode == float_round_nearest_even ) {
2655 else if ( roundingMode != float_round_to_zero ) {
2656 if ( extractFloat64Sign( z ) ^ ( roundingMode == float_round_up ) ) {
3548 int8 roundingMode;
3591 roundingMode = float_rounding_mode;
3592 if ( roundingMode == float_round_nearest_even ) {
3596 else if ( roundingMode != float_round_to_zero ) {
3597 if ( extractFloatx80Sign( z ) ^ ( roundingMode == float_round_up ) ) {
4667 int8 roundingMode;
4684 roundingMode = float_rounding_mode;
4685 if ( roundingMode == float_round_nearest_even ) {
4697 else if ( roundingMode != float_round_to_zero ) {
4699 ^ ( roundingMode == float_round_up ) ) {
4737 roundingMode = float_rounding_mode;
4738 if ( roundingMode == float_round_nearest_even ) {
4744 else if ( roundingMode != float_round_to_zero ) {
4746 ^ ( roundingMode == float_round_up ) ) {