Lines Matching refs:pnum
477 int cnum, pnum, sum;
482 cnum = pnum = CINHAND;
493 prhand(ph, pnum, Playwin, FALSE);
503 if (anymove(ph, pnum, sum))
544 if (!anymove(ph, pnum, sum)) { /* can player move? */
545 if (!ugo && pnum) { /* go for player */
564 if (pnum == 1) {
570 pnum, Playwin, FALSE);
572 pnum, "Your play: ")];
579 cremove(crd, ph, pnum--);
586 if (pnum == 0)
602 if (!pnum && !cnum)
605 prhand(ph, pnum, Playwin, FALSE);