Lines Matching defs:handle
27 #include "handle-inl.h"
31 void uv__async_endgame(uv_loop_t* loop, uv_async_t* handle) {
32 if (handle->flags & UV_HANDLE_CLOSING &&
33 !handle->async_sent) {
34 assert(!(handle->flags & UV_HANDLE_CLOSED));
35 uv__handle_close(handle);
40 int uv_async_init(uv_loop_t* loop, uv_async_t* handle, uv_async_cb async_cb) {
43 uv__handle_init(loop, (uv_handle_t*) handle, UV_ASYNC);
44 handle->async_sent = 0;
45 handle->async_cb = async_cb;
47 req = &handle->async_req;
49 req->data = handle;
51 uv__handle_start(handle);
57 void uv__async_close(uv_loop_t* loop, uv_async_t* handle) {
58 if (!((uv_async_t*)handle)->async_sent) {
59 uv__want_endgame(loop, (uv_handle_t*) handle);
62 uv__handle_closing(handle);
66 int uv_async_send(uv_async_t* handle) {
67 uv_loop_t* loop = handle->loop;
69 if (handle->type != UV_ASYNC) {
75 * closed handle. */
76 assert(!(handle->flags & UV_HANDLE_CLOSING));
78 if (!uv__atomic_exchange_set(&handle->async_sent)) {
79 POST_COMPLETION_FOR_REQ(loop, &handle->async_req);
86 void uv__process_async_wakeup_req(uv_loop_t* loop, uv_async_t* handle,
88 assert(handle->type == UV_ASYNC);
91 handle->async_sent = 0;
93 if (handle->flags & UV_HANDLE_CLOSING) {
94 uv__want_endgame(loop, (uv_handle_t*)handle);
95 } else if (handle->async_cb != NULL) {
96 handle->async_cb(handle);