Lines Matching refs:row1
322 short row1, col1, row2, col2, dir;
330 put_door(&rooms[room1], LEFT, &row1, &col1);
335 put_door(&rooms[room1], RIGHT, &row1, &col1);
340 put_door(&rooms[room1], UPWARD, &row1, &col1);
345 put_door(&rooms[room1], DOWN, &row1, &col1);
353 draw_simple_passage(row1, col1, row2, col2, dir);
361 rooms[room2].doors[(((dir+4)%DIRS)/2)].oth_row = row1;
429 draw_simple_passage(short row1, short col1, short row2, short col2, short dir)
435 SWAP(row1, row2);
440 dungeon[row1][i] = TUNNEL;
442 for (i = row1; i != row2; i += (row1 > row2) ? -1 : 1) {
449 if (row1 > row2) {
450 SWAP(row1, row2);
453 middle = get_rand(row1+1, row2-1);
454 for (i = row1+1; i != middle; i++) {
465 hide_boxed_passage(row1, col1, row2, col2, 1);
710 hide_boxed_passage(short row1, short col1, short row2, short col2, short n)
717 if (row1 > row2) {
718 SWAP(row1, row2);
723 h = row2 - row1;
732 row = get_rand(row1 + row_cut, row2 - row_cut);