Lines Matching refs:half
146 int half;
151 half = width/2;
153 half++;
155 XFillRectangle(display, drawable, left, x, y, (unsigned) half,
157 XFillRectangle(display, drawable, right, x+half, y,
158 (unsigned) (width-half), (unsigned) height);
238 * Compute a GC for the top half of the bevel and a GC for the
239 * bottom half (they're the same in many cases).
368 * 1. Lighter shadow is half-way to white, darker shadow is half
382 * For the light shadow, boost each component by 40% or half-way