Lines Matching refs:half
143 int half;
148 half = width/2;
150 half++;
152 XFillRectangle(display, drawable, left, x, y, (unsigned) half,
154 XFillRectangle(display, drawable, right, x+half, y,
155 (unsigned) (width-half), (unsigned) height);
233 * Compute a GC for the top half of the bevel and a GC for the bottom half
361 * 1. Lighter shadow is half-way to white, darker shadow is half way to
375 * For the light shadow, boost each component by 40% or half-way to