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  • only in /macosx-10.9.5/WebCore-7537.78.1/rendering/

Lines Matching defs:FloatPoint

1060             FloatPoint quad[4];
1063 quad[0] = FloatPoint(x1 + max(-adjacentWidth1, 0), y1);
1064 quad[1] = FloatPoint(x1 + max(adjacentWidth1, 0), y2);
1065 quad[2] = FloatPoint(x2 - max(adjacentWidth2, 0), y2);
1066 quad[3] = FloatPoint(x2 - max(-adjacentWidth2, 0), y1);
1069 quad[0] = FloatPoint(x1 + max(adjacentWidth1, 0), y1);
1070 quad[1] = FloatPoint(x1 + max(-adjacentWidth1, 0), y2);
1071 quad[2] = FloatPoint(x2 - max(-adjacentWidth2, 0), y2);
1072 quad[3] = FloatPoint(x2 - max(adjacentWidth2, 0), y1);
1075 quad[0] = FloatPoint(x1, y1 + max(-adjacentWidth1, 0));
1076 quad[1] = FloatPoint(x1, y2 - max(-adjacentWidth2, 0));
1077 quad[2] = FloatPoint(x2, y2 - max(adjacentWidth2, 0));
1078 quad[3] = FloatPoint(x2, y1 + max(adjacentWidth1, 0));
1081 quad[0] = FloatPoint(x1, y1 + max(adjacentWidth1, 0));
1082 quad[1] = FloatPoint(x1, y2 - max(adjacentWidth2, 0));
1083 quad[2] = FloatPoint(x2, y2 - max(-adjacentWidth2, 0));
1084 quad[3] = FloatPoint(x2, y1 + max(-adjacentWidth1, 0));
1200 FloatPoint absPos = localToAbsolute();
1221 FloatPoint absolutePoint = localToAbsolute();
2097 FloatPoint RenderObject::localToAbsolute(const FloatPoint& localPoint, MapCoordinatesFlags mode) const
2106 FloatPoint RenderObject::absoluteToLocal(const FloatPoint& containerPoint, MapCoordinatesFlags mode) const
2203 FloatPoint perspectiveOrigin = toRenderLayerModelObject(containerObject)->layer()->perspectiveOrigin();
2228 FloatPoint RenderObject::localToContainerPoint(const FloatPoint& localPoint, const RenderLayerModelObject* repaintContainer, MapCoordinatesFlags mode, bool* wasFixed) const
2910 FloatPoint absPos = localToAbsolute();
3243 bool RenderObject::nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint&, HitTestAction)