Lines Matching refs:vertexShader
91 GLuint vertexShader;
95 vertexShader = loadShader(GL_VERTEX_SHADER, vertexShaderSource);
96 if (!vertexShader)
100 glDeleteShader(vertexShader);
105 glAttachShader(programObject, vertexShader);
114 glDeleteShader(vertexShader);
1122 const char* vertexShader = 0;
1130 vertexShader = vertexShaderString;
1133 vertexShader = colorVertexShaderString;
1159 if (!vertexShader || !fragmentShader)
1162 GLuint programObject = loadShaderProgram(vertexShader, fragmentShader);