Lines Matching defs:fragmentShader
92 GLuint fragmentShader;
98 fragmentShader = loadShader(GL_FRAGMENT_SHADER, fragmentShaderSource);
99 if (!fragmentShader) {
106 glAttachShader(programObject, fragmentShader);
115 glDeleteShader(fragmentShader);
1123 const char* fragmentShader = 0;
1141 fragmentShader = fragmentShaderStringRGBA;
1144 fragmentShader = fragmentShaderStringBGRA;
1147 fragmentShader = fragmentShaderStringMaskRGBA;
1150 fragmentShader = fragmentShaderStringMaskBGRA;
1153 fragmentShader = colorFragmentShaderString;
1159 if (!vertexShader || !fragmentShader)
1162 GLuint programObject = loadShaderProgram(vertexShader, fragmentShader);