Lines Matching refs:Vector
87 const Vector<RefPtr<LayerAnimation> >& animations() const { return m_animations; }
108 Vector<RefPtr<LayerAnimation> > m_animations;
155 void setSublayers(const Vector<RefPtr<LayerCompositingThread> >&);
156 const Vector<RefPtr<LayerCompositingThread> >& sublayers() const { return m_sublayers; }
186 const Vector<FloatPoint, 4>& transformedBounds() const { return m_transformedBounds; }
187 const Vector<float, 4>& ws() const { return m_ws; }
194 const Vector<FloatPoint>& textureCoordinates(TextureCoordinateOrientation = RightSideUp) const;
227 void setRunningAnimations(const Vector<RefPtr<LayerAnimation> >& animations) { m_runningAnimations = animations; }
228 void setSuspendedAnimations(const Vector<RefPtr<LayerAnimation> >& animations) { m_suspendedAnimations = animations; }
237 Vector<RefPtr<LayerFilterRendererAction> > filterActions() const { return m_filterActions; }
238 void setFilterActions(const Vector<RefPtr<LayerFilterRendererAction> >& actions) { m_filterActions = actions; }
257 typedef Vector<RefPtr<LayerCompositingThread> > LayerList;
262 Vector<FloatPoint, 4> m_transformedBounds;
263 Vector<float, 4> m_ws;
264 Vector<FloatPoint> m_textureCoordinates; // Only used when a 3D layer is clipped against z = 0
282 Vector<RefPtr<LayerAnimation> > m_runningAnimations;
283 Vector<RefPtr<LayerAnimation> > m_suspendedAnimations;
290 Vector<RefPtr<LayerFilterRendererAction> > m_filterActions;